"I'm hoping we all get to work on The Great and Secret Show and Everville. I'd love Sacrament as a comic project. I mean, you know how
much I love comics. They've always been a part of my life. I'm sitting here in my library surrounded by books and comics! And painting and
image-making has always been a part of my life, so it's definitely something I want to be doing with you guys again, as soon as possible.”
An Interview With Clive Barker
By [ ], The Thief Of Always graphic novel, Book 3, May 2005
"I am delighted to be working with IDW, adapting some of my works could be a massive undertaking which I know IDW will
meet head on. One I am most looking forward to is a planned adaptation of The Great and Secret Show, a very visual novel
of violence, sex and intimations of Apocalypse. I can’t wait to see the result, and no one is better suited to deliver then IDW.”
Press Release
By [ ], IDW Publishing, 5 July 2005
"I had always wanted to do the Great and Secret Show mythology—the 'Quiddity' mythology, if you will—with Eclipse
Comics way back when. They had done some beautiful adaptations of the Books of Blood, and they actually started on
an adaptation of The Great and Secret Show years ago when they went under... But the story is a very visual story, and
lends itself not only to obviously being depicted visually, but, and this is aimed in your particular direction, to expand the
mythology beyond The Great and Secret Show and Everville, and the third book to come, into other areas. I think the idea
of the Dream-Sea is something that could be explored further. I have always wanted to explore this world in comics, and
see an artist as we have use beautifully presenting the imagery to show this world and perhaps use it as a jumping-off
place for further exploration.
"I’m not one of those people—you know I’m not one of those people who sort of has an, 'oh, comics are beneath me'
attitude—you know, tomorrow’s Wednesday, and that’s new comics day. I take real pleasure in the medium. I’m a
53-year-old guy, but last night, I had a choice between taking a big, solid handful of backissues to read or a novel, and I
said 'fuck it, I’m gonna read comics.' Now, I wonder how many 53-year-olds still grab a handful of comics to read at night.
I bet you it’s more than we think."
Talking Comics With Clive Barker
By Chris Ryall,
Newsarama, 3 February 2006 (note: full text online at www.newsarama.com)
"I’m doing another collective project with IDW because I really liked what they did with The Great And Secret Show. I think they
did a great job on a very difficult project...
"Yeah - [it's an original project] I can’t talk about it right now - well, just because the contract isn’t signed, and I’m always a little
superstitious... Chris and I are going to do something - I gave him an idea which addresses the life of the story. People never talk
about the politics of it as opposed to the, well... let’s just leave it that way. But I feel, strongly feel, the urge to address the
political issue of why are we telling this story..."
Hellfire And The Demonation
By Phil and Sarah Stokes,
7 September 2007 (note - full text here)
"I have gone to [IDW] with a proposal for a 12-issue, completely original story which I have now titled and I just wanted you to
have the title and the announcement rights of the project. It’s called Torakator. What and where and how Torakator is, is
secret right now...
"This is interesting actually... I, in a way, pitched this to Chris [Ryall]: he wanted to adapt something else
and he came up to the house, he lives in San Diego and he came up to the house to talk about what we would next do. I
said, well, before we get into sort of other novels, can I pitch something? So I laid it out for him, a half-hour pitch maybe and
his first question when we were done was, ‘Why?’ and I said, what do you mean, ‘Why?’ He asked why I would give him a
new story that could be a book or a movie. And I said the future of comic books depends on having unique work, I said I love
this idea and I very much want it to become a work of art and I have great faith in both Chris and Gabriel. The trouble, the
detail that Gabriel put into the creation of Quiddity and all the various pieces of The Great and Secret Show are extraordinary
and I thought, you know, you guys deserve an idea I’m really passionate about, I said, and we're going to start off with
something you’ll love and not just be warming up something. And so that was my answer to 'Why?'"
Pivotal Voices: Was, Is And Will Be
By Phil and Sarah Stokes,
11 April 2008 (note - full text here)
Chris Ryall (IDW) :
"The chance to work with a true talent like Clive and bring new life to his existing works, as well as to offer comic
extensions of his upcoming movies and some new, original projects besides is definitely a highlight of my tenure at IDW.”
Press Release
By [ ], IDW Publishing, 5 July 2005
Chris Ryall (IDW) :
"The artist I wanted [for Great and Secret Show] is a guy named Gabriel Rodriguez...
"I started to lay out the samples for Clive. Gabe's was first, which, I suppose, was me stacking the deck just slightly... I started to
reach for the
next sample when Clive said, 'This is our guy. I want him, and only him.' I tried to hide my smile. He agreed it'd be fair to look at all the
other
samples, just to see if he passed someone better. He liked what others had to offer, and thought some might be good for future
projects
(in the middle of '06 will be Damnation Game, and I've already got a good, established comic writer signed up for that one), but he
never faltered
in his belief that Gabe was the guy to make this project happen."
The (Hopefully) Great And (Not-So) Secret Show, Part I
By Chris Ryall, Movie Poop Shoot, 10 October 2005 (note - full text online at www.moviepoopshoot.com)
Chris Ryall (IDW) :
"Personally, as far as Clive's stuff goes, TGASS is the one I most wanted to work on (along with Everville, and I'd love to
do a sort of 'Tales of Quiddity' book, too). But I also think Imajica would be great. That was the first Barker book I ever read.
No idea how an adaptation would work, but if I survive TGASS, I think I could handle it... "
Great and Secret Show
By Chris Ryall, Forum post, www.idwpublishing.com, 1 June 2006
Chris Ryall (IDW) :
"Before I left [town] last week, Clive Barker asked me to co-write a brand-new project with him. Which is an amazingly flattering
thing to hear, let me tell you. So now we're gonna write the Great American Graphic Novel together, just you wait and see."
Detox
By Ryall, MySpace.com, 2 September 2007
Chris Ryall: "I'll be hanging with Clive Barker at Mysterious Galaxy this Thursday, for his Mister B. Gone signing. I'll be
bringing the first copies of The Complete Great and Secret Show collection, both in TPB form and hardcover, too... Maybe Clive
will talk a little more about our upcoming new comic series that we're co-writing (which just feels ridiculous to even type, I have to
say)."
Call Your Mom And Tell Her You Love Her
By Ryall, MySpace.com, 12 November 2007
Chris Ryall: "That's right, Torakator (Tor-ah-kah-tor, not tora-cater). Coming in 2008 from Clive Barker and Chris Ryall. Created by Clive,
co-written by both of us. Actual co-writing. An all-new epic series about which I will say no more for a while. Although I'm excited as hell.
Torakator...
"Torakator. Say it out loud - it's fun to say."
Torakator
By Ryall, MySpace.com, 5 December 2007
Codemasters - Jericho Sequels
...As Jericho is released, Clive's association with
Codemasters grows stronger as does the prospect of further
collaborative projects. There is certainly potential for further storylines involving the Jericho team which could perhaps
introduce the multi-player features which could not be supported by the first Jericho game.
Clive has recently been dropping hints about possible future plotlines, including 666 children in the hold of a large vessel at sea -
and, believe us, you do not want to know what is happening to those children...
See our pages on Jericho here...
"There’s no doubt that if Jericho is liked by players we will take our psychic squad out on other adventures (assuming, of course,
any of them survive.) The human appetite for mystery and terror has never waned even when, as now, the world is filled with very real
terrors. Maybe that’s the connection. Maybe we seek out games and stories that allow us a measure of control over the horrors of
the invented world: a control which we do not have, regrettably, in the real world."
Q&A: Clive Barker's Jericho
By [ ], online for Xbox 360 print magazine 'Readers Only' at www.oxm.co.uk, 13 February 2007
"It's the first of what will be a series of stories about a group of militarily trained but magically gifted men and women who deal
with powers that are beyond anything that you or I would ever imagine...
"I want to do three of these, just three, and make it the Jericho trilogy in which this son - I gave a clue there, I didn't intend to.
Okay, the First Born is the son of something. Oh well. It's not a terrible thing; it's kind of funny. But when we have the trilogy
together I think we'll have this fucking huge confrontation between what may end up being a suicide club of men and women who
are willing to give their souls and their bullets to the business of destroying the son of something. I mean, in a way it's already
there in the 'First Born'."
Clive Barker Waxes Gory On His Cult Shooter Jericho
By The Gamepros,
GamePro at www.gamepro.com, 5 September 2007
"I have a lot of things waiting in the wings and I'm going to do a big deal - which I can't talk about right now, but which will have me
making games for many years to come. And I have two epics that I have structured and are ready to be shared with my creators
once my creators have signed the contract! My creative team, I mean - Codemasters - and I am astonished by how far they
have gone on my behalf and on behalf of the game [Jericho] to get it right."
Clive Barker Talks About Jericho
By Scott Steinberg,
Podcast, Digital Trends.com, 26 September 2007 (note - full podcast online at http://news.digitaltrends.com/)
"There’s more I want to accomplish for the title. There’s more I want to accomplish with the form. There’s more I want to
accomplish with the Jericho squad in the sequel. I want to do multiplayer versions of this game and of other Jericho games. I
want to take the squad into even darker places....
"I would like to take the Jericho squad - which will be changing in shape, because none of these characters are immortal; some
of them are going to die and be replaced by other characters, some of whom may not be human... just a little hint. I want to take
this squad [while] still applying the military aesthetic, for want of a better word, you know, applying what Medal of Honor did so
well, which is taking the training and the laws of the military and bringing the soldiers that we have created in our little box into
contact with supernatural powers and I just want the powers to be as interesting and complex as possible...
"Literally and metaphorically, yes, [I've sketched further episodes]. I mean sketched in the sense that I draw a lot of this stuff out,
often just for my eye, as a little memory aid, sometimes to give to the artists - to give them a first version - a bad version perhaps -
but something that they can start with.
"Everything begins with a blank page, a blank screen, a blank canvas. And so we begin."
Clive Barker
By Curt Feldman,
(i) GameTap.com, 21 September 2007 (note - full video footage online at www.gametap.com) (ii) reported as 'The Devil's Business',
GameTap.com 26 September 2007 (note - full text online at www.gametap.com)
[If the evil is conquered, what of a sequel?] "You kind of silenced me on that. Because in one sense I want this to be definitive, but
if this does break out, what is the next game? Though the characters do make references to other missions they've been on."
Clive Barker on Jericho
By Greg Edwards,
GameSpy.com, 1 October 2007 (note - full text online at http://uk.gamespy.com/)
"I’ve already told Codemasters where the next game will head. It starts on an aircraft carrier in the middle of the ocean, with 666
children in the hold..."
Vintage Violence
By Tim Wapshott,
The Times, 27 October 2007
Raul Rubio (Designer, Mercury Steam) : [re. Jericho sequels] "Time will tell…"
Clive Barker's Jericho
By Dan Webb,
Xbox360 Acheivements, 27 September 2007 (note - full podcast online at http://www.xbox360achievements.org/)
...This Barker film biography, subtitled 'Travels With Clive Barker',
was being put together by Keith Fulton and Louis Pepe. Best known for the
wonderful documentary 'The Hamster Factor' about Terry Gilliam and, more
recently, a second Gilliam project - 'Lost In La Mancha: The Unmaking of
Don Quixote' - the pair had unparallelled access to the creative
workings inside the Barker household. It may be some time before
this sees the light of day but, as and when the financing brings the footage back off the shelves, it should
prove to be well worth the wait...